BlockInput

Disables or enables the user's ability to interact with the computer via keyboard and mouse.

BlockInput Mode

Parameters

Mode

Mode 1: One of the following words:

On or 1 (true): The user is prevented from interacting with the computer (mouse and keyboard input has no effect).

Off or 0 (false): Input is re-enabled.

Mode 2: This mode operates independently of the other two. For example, BlockInput True will continue to block input until BlockInput False is used, even if one of the below is also in effect.

Send: The user's keyboard and mouse input is ignored while a Send or SendRaw is in progress (the traditional SendEvent mode only). This prevents the user's keystrokes from disrupting the flow of simulated keystrokes. When the Send finishes, input is re-enabled (unless still blocked by a previous use of BlockInput True).

Mouse: The user's keyboard and mouse input is ignored while a Click, MouseMove, MouseClick, or MouseClickDrag is in progress (the traditional SendEvent mode only). This prevents the user's mouse movements and clicks from disrupting the simulated mouse events. When the mouse function finishes, input is re-enabled (unless still blocked by a previous use of BlockInput True).

SendAndMouse: A combination of the above two modes.

Default: Turns off both the Send and the Mouse modes, but does not change the current state of input blocking. For example, if BlockInput True is currently in effect, using BlockInput "Default" will not turn it off.

Mode 3: This mode operates independently of the other two. For example, if BlockInput True and BlockInput "MouseMove" are both in effect, mouse movement will be blocked until both are turned off.

MouseMove: The mouse cursor will not move in response to the user's physical movement of the mouse (DirectInput applications are a possible exception). When a script first uses this function, the mouse hook is installed (if it is not already). The mouse hook will stay installed until the next use of the Suspend or Hotkey function, at which time it is removed if not required by any hotkeys or hotstrings (see #Hotstring NoMouse).

MouseMoveOff: Allows the user to move the mouse cursor.

Remarks

Note: Mode 1 and 2 might have no effect if UAC is enabled and the script has not been run as administrator. For more information, refer to the FAQ.

In preference to BlockInput, it is often better to use SendMode "Input" or SendMode "Play" so that keystrokes and mouse clicks become uninterruptible. This is because unlike BlockInput, those modes do not discard what the user types during the send; instead, those keystrokes are buffered and sent afterward. Avoiding BlockInput also avoids the need to work around sticking keys as described in the next paragraph.

If BlockInput becomes active while the user is holding down keys, it might cause those keys to become "stuck down". This can be avoided by waiting for the keys to be released prior to turning BlockInput on, as in this example:

^!p::
KeyWait "Control"  ; Wait for the key to be released.  Use one KeyWait for each of the hotkey's modifiers.
KeyWait "Alt"
BlockInput True
; ... send keystrokes and mouse clicks ...
BlockInput False
return

Input blocking is automatically and momentarily disabled whenever an ALT event is sent (then re-enabled afterward).

When BlockInput is in effect, user input is blocked but AutoHotkey can simulate keystrokes and mouse clicks. However, pressing Ctrl+Alt+Del will re-enable input due to a Windows API feature.

Certain types of hook hotkeys can still be triggered when BlockInput is on. Examples include MButton (mouse hook) and LWin & Space (keyboard hook with explicit prefix rather than modifiers "$#").

Input is automatically re-enabled when the script closes.

Related

SendMode, Send, Click, MouseMove, MouseClick, MouseClickDrag

Example

BlockInput true
Run "notepad"
WinWaitActive "ahk_class Notepad"
Send "{F5}" ; pastes time and date
BlockInput false