This example script makes the special 000 key that appears on certain
keypads into an equals key. You can change the action by replacing the
Send, =
line with line(s) of your choice.
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#MaxThreadsPerHotkey 5 ; Allow multiple threads for this hotkey. $Numpad0:: #MaxThreadsPerHotkey 1 ; Above: Use the $ to force the hook to be used, which prevents an ; infinite loop since this subroutine itself sends Numpad0, which ; would otherwise result in a recursive call to itself. SetBatchLines, 100 ; Make it run a little faster in this case. DelayBetweenKeys = 30 ; Adjust this value if it doesn't work. if A_PriorHotkey = %A_ThisHotkey% { if A_TimeSincePriorHotkey < %DelayBetweenKeys% { if Numpad0Count = Numpad0Count = 2 ; i.e. This one plus the prior one. else if Numpad0Count = 0 Numpad0Count = 2 else { ; Since we're here, Numpad0Count must be 2 as set by ; prior calls, which means this is the third time the ; the key has been pressed. Thus, the hotkey sequence ; should fire: Numpad0Count = 0 Send, = ; ******* This is the action for the 000 key } ; In all the above cases, we return without further action: CalledReentrantly = y return } } ; Otherwise, this Numpad0 event is either the first in the series ; or it happened too long after the first one (e.g. perhaps the ; user is holding down the Numpad0 key to auto-repeat it, which ; we want to allow). Therefore, after a short delay -- during ; which another Numpad0 hotkey event may re-entrantly call this ; subroutine -- we'll send the key on through if no reentrant ; calls occurred: Numpad0Count = 0 CalledReentrantly = n ; During this sleep, this subroutine may be reentrantly called ; (i.e. a simultaneous "thread" which runs in parallel to the ; call we're in now): Sleep, %DelayBetweenKeys% if CalledReentrantly = y ; Another "thread" changed the value. { ; Since it was called reentrantly, this key event was the first in ; the sequence so should be suppressed (hidden from the system): CalledReentrantly = n return } ; Otherwise it's not part of the sequence so we send it through normally. ; In other words, the *real* Numpad0 key has been pressed, so we want it ; to have its normal effect: Send, {Numpad0} return